I’ve always been a storyteller, though I originally tried to build those worlds through code. I spent years in video game development before realizing that the technical bottlenecks were keeping me from the one thing that mattered most: the narrative. I traded the compiler for the keyboard to focus on the raw human experience.
I describe my style as gritty realism. My stories don’t just map out the wasteland; they focus on the emotional wreckage left behind. From the suffocating weight of authoritarian regimes to the brutal, ground-level logistics of wasteland courier services, I write about the human cost of survival.
I'm proud of what I've created so far, but I’m only just beginning.